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    Struct PoseSet

    Data type that refers to a sequence of animation poses.

    Implements
    IDebugObject
    Serializable
    Namespace: Unity.Kinematica
    Assembly: solution.dll
    Syntax
    [Data("Pose Set", DataFlags.SelfInputOutput)]
    public struct PoseSet : IDebugObject, Serializable
    Remarks

    A pose sequence is usually used as an array element where each element refers to a sub-set of poses that are contained in an interval.

    Fields

    Name Description
    allocator
    debugName
    sequences

    Properties

    Name Description
    debugIdentifier

    Methods

    Name Description
    Create(QueryResult, Allocator)
    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    ReadFromStream(Buffer)
    WriteToStream(Buffer)

    Operators

    Name Description
    implicit operator PoseSet(QueryResult)

    See Also

    Binary.Interval
    Binary.IntervalIndex
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