Struct PoseSet
Data type that refers to a sequence of animation poses.
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
[Data("Pose Set", DataFlags.SelfInputOutput)]
public struct PoseSet : IDebugObject, Serializable
Remarks
A pose sequence is usually used as an array element where each element refers to a sub-set of poses that are contained in an interval.
Fields
| Name | Description |
|---|---|
| allocator | |
| debugName | |
| sequences |
Properties
| Name | Description |
|---|---|
| debugIdentifier |
Methods
| Name | Description |
|---|---|
| Create(QueryResult, Allocator) | |
| Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
| ReadFromStream(Buffer) | |
| WriteToStream(Buffer) |
Operators
| Name | Description |
|---|---|
| implicit operator PoseSet(QueryResult) |