Struct PoseSet
Data type that refers to a sequence of animation poses.
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
[Data("Pose Set", DataFlags.SelfInputOutput)]
public struct PoseSet : IDebugObject, Serializable
Remarks
A pose sequence is usually used as an array element where each element refers to a sub-set of poses that are contained in an interval.
Fields
Name | Description |
---|---|
allocator | |
debugName | |
sequences |
Properties
Name | Description |
---|---|
debugIdentifier |
Methods
Name | Description |
---|---|
Create(QueryResult, Allocator) | |
Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
ReadFromStream(Buffer) | |
WriteToStream(Buffer) |
Operators
Name | Description |
---|---|
implicit operator PoseSet(QueryResult) |