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    Struct PoseSequence

    Data type that refers to a sequence of animation poses.

    Namespace: Unity.Kinematica
    Assembly: solution.dll
    Syntax
    public struct PoseSequence
    Remarks

    A pose sequence is usually used as an array element where each element refers to a sub-set of poses that are contained in an interval.

    Fields

    Name Description
    firstFrame

    Denotes the first animation frame (relative to the segment start).

    intervalIndex

    Refers to an interval. A pose sequence can refer to the entire interval or a sub-set of the interval.

    numFrames

    Denotes the number of animation frames (relative to the segment start).

    Properties

    Name Description
    onePastLastFrame

    Denotes the one-last-last animation frame (relative to the segment start).

    See Also

    Binary.Interval
    Binary.IntervalIndex
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