Struct PoseSequence
Data type that refers to a sequence of animation poses.
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
public struct PoseSequence
Remarks
A pose sequence is usually used as an array element where each element refers to a sub-set of poses that are contained in an interval.
Fields
| Name | Description |
|---|---|
| firstFrame | Denotes the first animation frame (relative to the segment start). |
| intervalIndex | Refers to an interval. A pose sequence can refer to the entire interval or a sub-set of the interval. |
| numFrames | Denotes the number of animation frames (relative to the segment start). |
Properties
| Name | Description |
|---|---|
| onePastLastFrame | Denotes the one-last-last animation frame (relative to the segment start). |