Class OutputAttribute
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
[AttributeUsage(AttributeTargets.Field)]
public class OutputAttribute : Attribute
Constructors
| Name | Description |
|---|---|
| OutputAttribute(string, OutputFlags) | Constructs an output attribute with the name passed as argument. |
Properties
| Name | Description |
|---|---|
| AcceptOnlySelfNode |