Class OutputAttribute
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
[AttributeUsage(AttributeTargets.Field)]
public class OutputAttribute : Attribute
Constructors
Name | Description |
---|---|
OutputAttribute(string, OutputFlags) | Constructs an output attribute with the name passed as argument. |
Properties
Name | Description |
---|---|
AcceptOnlySelfNode |