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    Struct NavigationPath

    Implements
    IDebugObject
    IDebugDrawable
    Serializable
    Namespace: Unity.Kinematica
    Assembly: solution.dll
    Syntax
    [Data("Navigation Path", DataFlags.None)]
    public struct NavigationPath : IDebugObject, IDebugDrawable, Serializable

    Fields

    Name Description
    outputTrajectory

    Properties

    Name Description
    GoalReached
    IsBuilt
    IsValid
    NavParams
    NextControlPoint
    NumControlPoints
    debugIdentifier

    Methods

    Name Description
    Build()
    Create(float3[], AffineTransform, NavigationParams, Allocator)
    CreateInvalid()
    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    Draw(Camera, ref MotionSynthesizer, DebugMemory, SamplingTime, ref DebugDrawOptions)
    DrawPath()
    EvaluatePointAtDistance(float)
    GenerateTrajectory(ref MotionSynthesizer, ref Trajectory)
    ReadFromStream(Buffer)
    UpdateAgentTransform(AffineTransform)
    WriteToStream(Buffer)
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