docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field maxSpeedAtRightAngle

    Max agent speed when crossing a control point at a 90 degrees angle. Angle at a control point n is computed as the angle between segment from control point n-1 to control point n and segment from control point n to control point n+1. If corner angle is bigger than 90 degrees, maxSpeedAtRightAngle will still be used as max speed. If corner angle is smaller than 90 degrees, max speed will be interpolated in function of corner angle between maxSpeedAtRightAngle at 90 degrees and current speed at 0 degree.

    Namespace: Unity.Kinematica
    Assembly: solution.dll
    Syntax
    public float maxSpeedAtRightAngle
    Returns
    Type Description
    float
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)