Method PlayAtTime
PlayAtTime(TimeIndex)
Switches the pose generation stream to read from the time index passed as argument.
Declaration
public void PlayAtTime(TimeIndex timeIndex)
Parameters
Type | Name | Description |
---|---|---|
Time |
timeIndex | New starting time index for the pose generation. |
Remarks
Animation poses are always generated continuously based on a sampling time. This method allows to switch to a new starting time. The motion synthesizer automatically handles any discrepancies between the old and the new pose.
PlayAtTime(SamplingTime)
Switches the pose generation stream to read from the sampling time passed as argument.
Declaration
public void PlayAtTime(SamplingTime samplingTime)
Parameters
Type | Name | Description |
---|---|---|
Sampling |
samplingTime | New sampling time for the pose generation. |
Remarks
Animation poses are always generated continuously based on a time index. This method allows to switch to a new starting time. The motion synthesizer automatically handles any discrepancies between the old and the new pose.