Struct MemoryRef<T>
A memory reference allows a ref value to be stored in memory and later to be converted back into its ref value.
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
public struct MemoryRef<T> where T : struct
Type Parameters
Name | Description |
---|---|
T |
Constructors
Name | Description |
---|---|
MemoryRef(ref T) | Constructs a new memory reference from a ref value. |
Properties
Name | Description |
---|---|
IsValid | Determines if the given memory reference is valid or not. |
Null | Invalid memory reference. |
Ref | Retrieves the original ref value from the memory reference. |
Methods
Name | Description |
---|---|
Create(ref T) | Constructs a new memory reference from a ref value. |
Equals(ref T) |