Field _deltaTime
Denotes the delta time in seconds to be used during this frame.
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
[SerializeField]
[HideInInspector]
protected float _deltaTime
Returns
Type | Description |
---|---|
float |
Remarks
The delta time in seconds mirrors Time.deltaTime during play mode unless the snapshot debugger rewinds to a recorded snapshot. The current frame delta time is recorded as part of a snapshot to guarantee the exact same evaluation result when in case the snapshot debugger rewinds to a previous snapshot frame.