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    Field _deltaTime

    Denotes the delta time in seconds to be used during this frame.

    Namespace: Unity.Kinematica
    Assembly: solution.dll
    Syntax
    [SerializeField]
    [HideInInspector]
    protected float _deltaTime
    Returns
    Type Description
    float
    Remarks

    The delta time in seconds mirrors Time.deltaTime during play mode unless the snapshot debugger rewinds to a recorded snapshot. The current frame delta time is recorded as part of a snapshot to guarantee the exact same evaluation result when in case the snapshot debugger rewinds to a previous snapshot frame.

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