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    Method OnEarlyUpdate

    OnEarlyUpdate(bool)

    Override for OnEarlyUpdate() which will be invoked as part of the snapshot debugger infrastructure during the execution of UnityEngine.PlayerLoop.EarlyUpdate.

    Declaration
    public override void OnEarlyUpdate(bool rewind)
    Parameters
    Type Name Description
    bool rewind

    True when the snapshot debugger rewinds to a previously recorded snapshot, false otherwise.

    Overrides
    SnapshotProvider.OnEarlyUpdate(bool)
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