Method OnEarlyUpdate
OnEarlyUpdate(bool)
Override for OnEarlyUpdate() which will be invoked as part of the snapshot debugger infrastructure during the execution of UnityEngine.PlayerLoop.EarlyUpdate.
Declaration
public override void OnEarlyUpdate(bool rewind)
Parameters
Type | Name | Description |
---|---|---|
bool | rewind | True when the snapshot debugger rewinds to a previously recorded snapshot, false otherwise. |