Class InputAttribute
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
[AttributeUsage(AttributeTargets.Field)]
public class InputAttribute : Attribute
Constructors
Name | Description |
---|---|
InputAttribute(string, InputFlags) | Constructs an input attribute with the name passed as argument. |
Properties
Name | Description |
---|---|
AcceptOnlySelfNode |