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    Struct DeltaSamplingTime

    A delta sampling time is used to uniquely identfy a sub-sampled animation frame and optionally a root transform offset that occured while reading across segment boundaries.

    Namespace: Unity.Kinematica
    Assembly: solution.dll
    Syntax
    public struct DeltaSamplingTime
    Remarks

    The behavior when a time index is advanced (forward or backward) across a segment boundary is determined by whether or not boundary clips have been specified in the Kinematica asset builder tool. If we advance a time index across a segment boundary an additional root delta transform might be required to bridge the segment gap.

    Fields

    Name Description
    crossedBoundary

    Determines whether or not a boundary has been crossed as a result of advancing a time index.

    deltaTransform

    Denotes the optional delta root transform required to bridge the segment boundary.

    samplingTime

    Denotes the sampling time this delta sampling time refers to.

    Properties

    Name Description
    Invalid

    See Also

    Advance(SamplingTime, float)
    SamplingTime
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