Struct DebugMemory
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
public struct DebugMemory
Properties
| Name | Description |
|---|---|
| FirstOrDefault |
Methods
| Name | Description |
|---|---|
| AddCostRecord(NativeString64, float, float) | |
| Create(int, Allocator) | |
| Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
| FindObjectReference(DebugIdentifier) | |
| GetObjectReference(int) | |
| Next(DebugReference) | |
| PushGroup() | |
| ReadObjectFromIdentifier<T>(DebugIdentifier) | |
| ReadObject<T>(DebugReference) | |
| Reset() | |
| WriteBlittableObject<T>(ref T, bool) | |
| WriteUnblittableObject<T>(ref T, bool) |