Struct DebugMemory
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
public struct DebugMemory
Properties
Name | Description |
---|---|
FirstOrDefault |
Methods
Name | Description |
---|---|
AddCostRecord(NativeString64, float, float) | |
Create(int, Allocator) | |
Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
FindObjectReference(DebugIdentifier) | |
GetObjectReference(int) | |
Next(DebugReference) | |
PushGroup() | |
ReadObjectFromIdentifier<T>(DebugIdentifier) | |
ReadObject<T>(DebugReference) | |
Reset() | |
WriteBlittableObject<T>(ref T, bool) | |
WriteUnblittableObject<T>(ref T, bool) |