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    Struct DebugMemory

    Namespace: Unity.Kinematica
    Assembly: solution.dll
    Syntax
    public struct DebugMemory

    Properties

    Name Description
    FirstOrDefault

    Methods

    Name Description
    AddCostRecord(NativeString64, float, float)
    Create(int, Allocator)
    Dispose()

    Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

    FindObjectReference(DebugIdentifier)
    GetObjectReference(int)
    Next(DebugReference)
    PushGroup()
    ReadObjectFromIdentifier<T>(DebugIdentifier)
    ReadObject<T>(DebugReference)
    Reset()
    WriteBlittableObject<T>(ref T, bool)
    WriteUnblittableObject<T>(ref T, bool)
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