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    Struct Binary.TrajectoryFragment

    A trajectory fragment contains information necessary to perform similarity calculations between trajectories.

    Namespace: Unity.Kinematica
    Assembly: solution.dll
    Syntax
    public struct Binary.TrajectoryFragment
    Remarks

    A trajectory is simply a sequence for root joint transforms forming a continuous path. Trajectories can either be expressed in world space according to the original animation data or relative to a sampling time.

    A trajectory fragment can be constructed from any animation pose contained in the motion library. It requires a metric in order to extract the relevant information. The similarity calculation uses a weighted sum of features that includes root velocity, forward direction and optionally root displacements.

    The main purpose of this class is to: * Create trajectory fragments from poses in the motion library. * Perform similarity calculation between trajectory fragments.

    Fields

    Name Description
    array

    Denotes the feature array of this trajectory fragment.

    metricIndex

    Denotes the metric index that this trajectory fragment belongs to.

    samplingTime

    Denotes the sampling time that this trajectory fragment was generated from.

    Properties

    Name Description
    Invalid

    Represents an invalid trajectory fragment.

    IsValid

    Determines whether or not this trajectory fragment is valid.

    this[int]

    Gives access to the individual pose fragment features.

    length

    Denotes the size of the feature array.

    Methods

    Name Description
    Dispose()

    Disposes the underlying feature array.

    Equals(TrajectoryFragment, float)

    Determines whether a two trajectory fragments are equal.

    GetRootDisplacement(ref Binary, int)

    Returns root displacement of a trajectory sample, relative to the root transform of the character at fragment sampling time

    GetRootForward(ref Binary, int)

    Returns root forward vector of a trajectory sample, relative to the root transform of the character at fragment sampling time

    GetRootVelocity(ref Binary, int)

    Returns root velocity of a trajectory sample, relative to the root transform of the character at fragment sampling time

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