Struct Binary.CodeBook.Encoding
An encoding contains the necessary information to perform fast comparisons between fragments. Fragments represent either poses or trajectories and are automatically created for all animation frames the codebook covers.
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
public struct Binary.CodeBook.Encoding
Methods
Name | Description |
---|---|
FeatureDeviation(NativeArray<float3>, NativeArray<float3>) | Calculates the normalized deviation between normalized encodings. |
InverseNormalize(NativeArray<float3>) | Inverse normalizes all features of an encoding. |
InverseNormalize(NativeSlice<float3>, NativeArray<float3>) | Inverse normalizes all features of an encoding. |
Normalize(NativeArray<float3>) | Normalizes all features of an encoding. |
Normalize(NativeSlice<float3>, NativeArray<float3>) | Normalizes all features of an encoding. |