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    Struct Binary.CodeBook.Encoding

    An encoding contains the necessary information to perform fast comparisons between fragments. Fragments represent either poses or trajectories and are automatically created for all animation frames the codebook covers.

    Namespace: Unity.Kinematica
    Assembly: solution.dll
    Syntax
    public struct Binary.CodeBook.Encoding

    Methods

    Name Description
    FeatureDeviation(NativeArray<float3>, NativeArray<float3>)

    Calculates the normalized deviation between normalized encodings.

    InverseNormalize(NativeArray<float3>)

    Inverse normalizes all features of an encoding.

    InverseNormalize(NativeSlice<float3>, NativeArray<float3>)

    Inverse normalizes all features of an encoding.

    Normalize(NativeArray<float3>)

    Normalizes all features of an encoding.

    Normalize(NativeSlice<float3>, NativeArray<float3>)

    Normalizes all features of an encoding.

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