Struct AnimationFrameDebugInfo
Informations about a played animation during one given frame that will feed the animation timeline in the snapshot debugger
Implements
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
public struct AnimationFrameDebugInfo : IFrameRecord
Fields
| Name | Description |
|---|---|
| animFrame | Animation clip frame index |
| animName | Name of the animation |
| blendOutDuration | How long (in seconds) the frame will be blended out after the sequence isn't updated anymore |
| sequenceIdentifier | Unique identifier allowing the debugger to group frames sharing the same identifier into blocks onto the timeline |
| weight | Weight of the animation in the final pose |