Struct AnimationFrameDebugInfo
Informations about a played animation during one given frame that will feed the animation timeline in the snapshot debugger
Implements
Namespace: Unity.Kinematica
Assembly: solution.dll
Syntax
public struct AnimationFrameDebugInfo : IFrameRecord
Fields
Name | Description |
---|---|
animFrame | Animation clip frame index |
animName | Name of the animation |
blendOutDuration | How long (in seconds) the frame will be blended out after the sequence isn't updated anymore |
sequenceIdentifier | Unique identifier allowing the debugger to group frames sharing the same identifier into blocks onto the timeline |
weight | Weight of the animation in the final pose |