Struct AnimationFrameDebugInfo
Informations about a played animation during one given frame that will feed the animation timeline in the snapshot debugger
Namespace: Unity.Kinematica
Syntax
public struct AnimationFrameDebugInfo : IFrameDebugInfo
Fields
animFrame
Animation clip frame index
Declaration
public float animFrame
Field Value
| Type | Description |
|---|---|
| Single |
animName
Name of the animation
Declaration
public string animName
Field Value
| Type | Description |
|---|---|
| String |
blendOutDuration
How long (in seconds) the frame will be blended out after the sequence isn't updated anymore
Declaration
public float blendOutDuration
Field Value
| Type | Description |
|---|---|
| Single |
sequenceIdentifier
Unique identifier allowing the debugger to group frames sharing the same identifier into blocks onto the timeline
Declaration
public int sequenceIdentifier
Field Value
| Type | Description |
|---|---|
| Int32 |
weight
Weight of the animation in the final pose
Declaration
public float weight
Field Value
| Type | Description |
|---|---|
| Single |