Changelog | Kinematica | 0.5.0-preview.1
docs.unity3d.com

    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [0.5.0-preview.1] - 2020-05-05

    Fixed

    • Fixed timeline inspectors not updating when manipulating tags in timeline
    • Fixed warning in InputUtility
    • Fixed issue where Boundary clips could not be cleared
    • Fixed issue where small tags would be moved when selected
    • Fixed an issue where using the AutoFrame (A) key would have inconsistent behaviour
    • Fixed an issue where undo/redo was not correctly updating preview
    • Fixed an issue where deleting a previewed game object or creating new scene during preview would cause console error spam
    • Fixed missing label in Annotation property drawers
    • Fixed possible event leaks relating to Marker manipulation guidelines
    • Fixed an issue where some debug information in the task graph and in-scene weren't showing up properly on HDRP
    • Fixed ReflectionTypeLoadException exception occuring when using Microsoft Analysis assembly
    • Fixed exception thrown in debug frame info when synthesizer was invalid
    • Fixed TrajectoryFragment node debug display which were displaying wrong information and throwing exception
    • Fixed wrong SequenceTask documentation
    • Fixed tag manipulation so users can re-order and change tag time in the same operation
    • Fixed Metric track updating during undo/redo and when changing boundary clips
    • Fixed constant repaint of the snapshot debugger window to only occur during play mode
    • Fixed guideline flickering when creating tags while previewing
    • Fixed the GameObject icon in the timeline when using the personal skin
    • Fixed crash in Navigation sample happening after second click in game view
    • Fixed tag detection in builder which were too lenient. Among other things, it was assuming boundary clips duration was as long as time horizon

    Added

    • Added vertical guidelines and time labels when manipulating tags and markers
    • Added new dropdown control to choose in-scene preview target
    • Added sample showcasing Scene manipulators for manipulating position and rotation fields in annotations
    • Added current clip name and frame debug information to TaskGraph TimeIndex nodes.
    • Added mouse hover highlighting to Preview Selector element clarifying how it can be interacted with
    • Added a Scene Hierarchy ping to the current Preview Target
    • Added explicit loop and reset when executed options to SequenceTask to make it more intuitive
    • Added "none" option to the preview/debug target dropdown
    • Added readmes to samples

    Changed

    • Changed the layout of the Builder Window to improve the use of space available and hideable elements
    • Changed the styling of tags and markers in the Timeline view
    • Changed the behaviour of the animation preview to behave more similarly to Unity Timeline
    • Changed preview activation conditions. Preview will now turn on automatically if the playhead is moved and a valid target is selected
    • Re-enabled animation frame debugger
    • Updated dependency on com.unity.collections to 0.5.1-preview.11
    • Updated dependency on com.unity.jobs to 0.2.4-preview.11
    • Updated dependency on com.unity.burst to 1.2.3
    • Gutter track toggles are now in a dropdown menu
    • Active time field is smaller
    • Samples given more unified look and some experience improvements
    • Snapshot debugger's timeline now supports alt+LMB to pan the time area
    • DebugDraw.Begin/End are now public

    [0.4.0-preview] - 2020-03-19

    This is the first release of unity.com.kinematica.

    • Kinematica Asset authoring - tagging, markers, metrics
    • Kinematica Runtime - motion matching, debugging, task graph, retargeting (Unity 2020.1+)
    • Snapshot Debugger - data agnostic debugging and playback, used by kinematic to provide debugging support.
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023