Struct PoseSequence
Data type that refers to a sequence of animation poses.
Namespace: Unity.Kinematica
Syntax
[Data("PoseSequence", DataType.Flag.None)]
public struct PoseSequence
Remarks
A pose sequence is usually used as an array element where each element refers to a sub-set of poses that are contained in an interval.
Fields
firstFrame
Denotes the first animation frame (relative to the segment start).
Declaration
public int firstFrame
Field Value
Type | Description |
---|---|
Int32 |
intervalIndex
Refers to an interval. A pose sequence can refer to the entire interval or a sub-set of the interval.
Declaration
public Binary.IntervalIndex intervalIndex
Field Value
Type | Description |
---|---|
Binary.IntervalIndex |
numFrames
Denotes the number of animation frames (relative to the segment start).
Declaration
public int numFrames
Field Value
Type | Description |
---|---|
Int32 |
Properties
onePastLastFrame
Denotes the one-last-last animation frame (relative to the segment start).
Declaration
public int onePastLastFrame { get; }
Property Value
Type | Description |
---|---|
Int32 |