Class InputAttribute
Namespace: Unity.Kinematica
Syntax
[AttributeUsage(AttributeTargets.Field)]
public class InputAttribute : Attribute, _Attribute
Constructors
InputAttribute(String)
Constructs an input attribute with the name passed as argument.
Declaration
public InputAttribute(string name = null)
Parameters
Type | Name | Description |
---|---|---|
String | name | Name that is to be used for the property. |
Remarks
By default the property type name will be used for display purposes. Alternatively, an override name can be passed to the input attribute constructor.