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    Class DeviceOrientationControl

    A control reading a DeviceOrientation value.

    Inheritance
    object
    InputControl
    InputControl<DeviceOrientation>
    DeviceOrientationControl
    Inherited Members
    InputControl<DeviceOrientation>.valueType
    InputControl<DeviceOrientation>.valueSizeInBytes
    InputControl<DeviceOrientation>.value
    InputControl<DeviceOrientation>.ReadValue()
    InputControl<DeviceOrientation>.ReadValueFromPreviousFrame()
    InputControl<DeviceOrientation>.ReadDefaultValue()
    InputControl<DeviceOrientation>.ReadValueFromState(void*)
    InputControl<DeviceOrientation>.ReadValueFromStateWithCaching(void*)
    InputControl<DeviceOrientation>.ReadUnprocessedValueFromStateWithCaching(void*)
    InputControl<DeviceOrientation>.ReadUnprocessedValue()
    InputControl<DeviceOrientation>.ReadValueFromStateAsObject(void*)
    InputControl<DeviceOrientation>.ReadValueFromStateIntoBuffer(void*, void*, int)
    InputControl<DeviceOrientation>.WriteValueFromBufferIntoState(void*, int, void*)
    InputControl<DeviceOrientation>.WriteValueFromObjectIntoState(object, void*)
    InputControl<DeviceOrientation>.ReadValueFromBufferAsObject(void*, int)
    InputControl<DeviceOrientation>.CompareValue(void*, void*)
    InputControl<DeviceOrientation>.ProcessValue(DeviceOrientation)
    InputControl<DeviceOrientation>.ProcessValue(ref DeviceOrientation)
    InputControl<DeviceOrientation>.FinishSetup()
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.this[string]
    InputControl.magnitude
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(void*)
    InputControl.TryGetChildControl(string)
    InputControl.TryGetChildControl<TControl>(string)
    InputControl.GetChildControl(string)
    InputControl.GetChildControl<TControl>(string)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    InputControl.optimizedControlDataType
    InputControl.CalculateOptimizedControlDataType()
    InputControl.ApplyParameterChanges()
    Namespace: UnityEngine.InputSystem.Controls
    Assembly: Unity.InputSystem.dll
    Syntax
    public class DeviceOrientationControl : InputControl<DeviceOrientation>
    Remarks

    This is used by DeviceOrientationSensor to report the physical orientation of the device (see orientation). It provides feature parity with the legacy UnityEngine.Input.deviceOrientation property.

    The value describes how the physical device is being held relative to gravity - for example held upright, rotated to landscape, or lying flat face up or face down. The individual poses, and the reference orientation each one corresponds to, are defined on the DeviceOrientation enum members.

    Constructors

    DeviceOrientationControl()

    Default-initialize the control.

    Declaration
    public DeviceOrientationControl()
    Remarks

    Format of the control is FormatInt by default.

    See Also
    DeviceOrientationSensor

    Methods

    ReadUnprocessedValueFromState(void*)

    Read value from provided statePtr.

    Declaration
    public override DeviceOrientation ReadUnprocessedValueFromState(void* statePtr)
    Parameters
    Type Name Description
    void* statePtr

    State pointer to read from.

    Returns
    Type Description
    DeviceOrientation

    The controls current value.

    Overrides
    InputControl<DeviceOrientation>.ReadUnprocessedValueFromState(void*)
    Remarks

    Read value from provided statePtr without any caching.

    See Also
    value

    WriteValueIntoState(DeviceOrientation, void*)

    Write a value into state at the given memory.

    Declaration
    public override void WriteValueIntoState(DeviceOrientation value, void* statePtr)
    Parameters
    Type Name Description
    DeviceOrientation value

    Value for the control to store in the state.

    void* statePtr

    State containing the control's stateBlock. Will receive the state as converted from the given value.

    Overrides
    InputControl<DeviceOrientation>.WriteValueIntoState(DeviceOrientation, void*)
    Remarks

    Writing values will NOT apply processors to the given value. This can mean that when reading a value from a control after it has been written to its state, the resulting value differs from what was written.

    Exceptions
    Type Condition
    NotSupportedException

    The control does not support writing. This is the case, for example, that compute values (such as the magnitude of a vector).

    See Also
    WriteValueFromBufferIntoState(void*, int, void*)

    Extension Methods

    InputControlExtensions.CheckStateIsAtDefault(InputControl)
    InputControlExtensions.CheckStateIsAtDefault(InputControl, void*, void*)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, void*)
    InputControlExtensions.CompareState(InputControl, void*, void*)
    InputControlExtensions.CompareState(InputControl, void*, void*, void*)
    InputControlExtensions.CompareStateIgnoringNoise(InputControl, void*)
    InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, bool>)
    InputControlExtensions.FindInParentChain<TControl>(InputControl)
    InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr)
    InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr)
    InputControlExtensions.HasValueChangeInState(InputControl, void*)
    InputControlExtensions.IsActuated(InputControl, float)
    InputControlExtensions.IsPressed(InputControl, float)
    InputControlExtensions.ReadDefaultValueAsObject(InputControl)
    InputControlExtensions.ReadValueAsObject(InputControl)
    InputControlExtensions.ReadValueFromEventAsObject(InputControl, InputEventPtr)
    InputControlExtensions.ReadValueIntoBuffer(InputControl, void*, int)
    InputControlExtensions.ResetToDefaultStateInEvent(InputControl, InputEventPtr)
    InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, object)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr)
    InputControlExtensions.WriteValueIntoState(InputControl, void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, void*)
    InputControlExtensions.QueueValueChange<TValue>(InputControl<TValue>, TValue, double)
    InputControlExtensions.ReadUnprocessedValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr)
    InputControlExtensions.ReadUnprocessedValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr, out TValue)
    InputControlExtensions.ReadValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr)
    InputControlExtensions.ReadValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr, out TValue)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl<TValue>, TValue, InputEventPtr)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl<TValue>, void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl<TValue>, TValue, void*)
    InputControlExtensions.WriteValueIntoState<TValue, TState>(InputControl<TValue>, TValue, ref TState)

    See Also

    DeviceOrientationSensor
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