Struct ReadOnlyArray<TValue>.Enumerator
Read
Namespace: UnityEngine .InputSystem .Utilities
Assembly: Unity.InputSystem.dll
Syntax
public struct ReadOnlyArray<TValue>.Enumerator : IEnumerator<TValue>, IEnumerator, IDisposable
Properties
Current
Declaration
public TValue Current { get; }
Property Value
Type | Description |
---|---|
TValue |
Methods
Dispose()
Declaration
public void Dispose()
MoveNext()
Declaration
public bool MoveNext()
Returns
Type | Description |
---|---|
bool |
Reset()
Declaration
public void Reset()