Enum UIPointerBehavior
Determine how the UI behaves in the presence of multiple pointer devices.
Assembly: Unity.InputSystem.dll
public enum UIPointerBehavior
Fields
Name |
Description |
AllPointersAsIs |
Any pointing device, whether it's Mouse, Pen, Touchscreen,
or TrackedDevice input, is treated as its own independent pointer and arbitrary many
such pointers can be active at any one time.
|
SingleMouseOrPenButMultiTouchAndTrack |
Any input that isn't Touchscreen or TrackedDevice input is
treated as a single unified pointer.
This is the default behavior based on the expectation that mice and pens will generally drive a single on-screen
cursor whereas touch and tracked devices have an inherent ability to generate multiple pointers.
Note that when input from touch or tracked devices is received, the combined pointer for mice and pens (if it exists)
will be removed. If it was over UI objects, IPointerExitHandler s will be invoked.
|
SingleUnifiedPointer |
All input is unified to a single pointer. This means that all input from all pointing devices (Mouse,
Pen, Touchscreen, and TrackedDevice) is routed into a single pointer
instance. There is only one position on screen which can be controlled from any of these devices.
|
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.