Class PlayerInput.ControlsChangedEvent
Event that is triggered when the set of controls used by a Player
Implements
Inherited Members
UnityEvent<PlayerInput>.AddListener(UnityAction<PlayerInput>)
UnityEvent<PlayerInput>.RemoveListener(UnityAction<PlayerInput>)
UnityEvent<PlayerInput>.Invoke(PlayerInput)
UnityEventBase.ToString()
Namespace: UnityEngine .InputSystem
Assembly: Unity.InputSystem.dll
Syntax
[Serializable]
public class PlayerInput.ControlsChangedEvent : UnityEvent<PlayerInput>, ISerializationCallbackReceiver