docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class PlayerInput.ActionEvent

    Inheritance
    object
    UnityEventBase
    UnityEvent<InputAction.CallbackContext>
    PlayerInput.ActionEvent
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    UnityEvent<InputAction.CallbackContext>.AddListener(UnityAction<InputAction.CallbackContext>)
    UnityEvent<InputAction.CallbackContext>.RemoveListener(UnityAction<InputAction.CallbackContext>)
    UnityEvent<InputAction.CallbackContext>.FindMethod_Impl(string, object)
    UnityEvent<InputAction.CallbackContext>.Invoke(InputAction.CallbackContext)
    UnityEventBase.GetPersistentEventCount()
    UnityEventBase.GetPersistentTarget(int)
    UnityEventBase.GetPersistentMethodName(int)
    UnityEventBase.SetPersistentListenerState(int, UnityEventCallState)
    UnityEventBase.AddListener(object, MethodInfo)
    UnityEventBase.RemoveListener(object, MethodInfo)
    UnityEventBase.RemoveAllListeners()
    UnityEventBase.Invoke(object[])
    UnityEventBase.ToString()
    UnityEventBase.GetValidMethodInfo(object, string, Type[])
    UnityEventBase.ValidateRegistration(MethodInfo, object, PersistentListenerMode)
    UnityEventBase.ValidateRegistration(MethodInfo, object, PersistentListenerMode, Type)
    UnityEventBase.RegisterPersistentListener(int, object, MethodInfo)
    Namespace: UnityEngine.InputSystem
    Assembly: Unity.InputSystem.dll
    Syntax
    [Serializable]
    public class PlayerInput.ActionEvent : UnityEvent<InputAction.CallbackContext>, ISerializationCallbackReceiver

    Constructors

    ActionEvent()

    Declaration
    public ActionEvent()

    ActionEvent(Guid, string)

    Declaration
    public ActionEvent(Guid actionGUID, string name = null)
    Parameters
    Type Name Description
    Guid actionGUID
    string name

    ActionEvent(InputAction)

    Declaration
    public ActionEvent(InputAction action)
    Parameters
    Type Name Description
    InputAction action

    Properties

    actionId

    Declaration
    public string actionId { get; }
    Property Value
    Type Description
    string

    actionName

    Declaration
    public string actionName { get; }
    Property Value
    Type Description
    string

    Implements

    ISerializationCallbackReceiver

    Did you find this page useful? Please give it a rating:

    Thanks for rating this page!

    Report a problem on this page

    What kind of problem would you like to report?

    • This page needs code samples
    • Code samples do not work
    • Information is missing
    • Information is incorrect
    • Information is unclear or confusing
    • There is a spelling/grammar error on this page
    • Something else

    Thanks for letting us know! This page has been marked for review based on your feedback.

    If you have time, you can provide more information to help us fix the problem faster.

    Provide more information

    You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:

    You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:

    You've told us there is information missing from this page. Please tell us more about what's missing:

    You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:

    You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:

    You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:

    You've told us this page has a problem. Please tell us more about what's wrong:

    Thank you for helping to make the Unity documentation better!

    Your feedback has been submitted as a ticket for our documentation team to review.

    We are not able to reply to every ticket submitted.

    In This Article
    • Constructors
      • ActionEvent()
      • ActionEvent(Guid, string)
      • ActionEvent(InputAction)
    • Properties
      • actionId
      • actionName
    • Implements
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)