Interface IDualMotorRumble
A simple haptics interface that allows to control two motors individually.
Namespace: UnityEngine.InputSystem.Haptics
Assembly: Unity.InputSystem.dll
Syntax
public interface IDualMotorRumble : IHaptics
Remarks
Dual-motor control is most common on gamepads (see Gamepad) such as Xbox and PlayStation controllers.
Methods
SetMotorSpeeds(float, float)
Set the motor speeds of the low-frequency (usually on the left) and high-frequency (usually on the right) motors.
Declaration
void SetMotorSpeeds(float lowFrequency, float highFrequency)
Parameters
Type | Name | Description |
---|---|---|
float | lowFrequency | Speed of the low-frequency (left) motor. Normalized [0..1] value with 1 indicating maximum speed and 0 indicating the motor is turned off. Will automatically be clamped into range. |
float | highFrequency | Speed of the high-frequency (right) motor. Normalized [0..1] value with 1 indicating maximum speed and 0 indicating the motor is turned off. Will automatically be clamped into range. |
Remarks
Note that hardware will put limits on the level of control you have over the motors. Rumbling the motors at maximum speed for an extended period of time may cause them to turn off for some time to prevent overheating. Also, how quickly the motors react and how often the speed can be updated will depend on the hardware and drivers.