docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct HID.HIDElementDescriptor

    Descriptor for a single report element.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Namespace: UnityEngine.InputSystem.HID
    Assembly: Unity.InputSystem.dll
    Syntax
    [Serializable]
    public struct HID.HIDElementDescriptor

    Fields

    collectionIndex

    Declaration
    public int collectionIndex
    Field Value
    Type Description
    int

    flags

    Declaration
    public HID.HIDElementFlags flags
    Field Value
    Type Description
    HID.HIDElementFlags

    logicalMax

    Declaration
    public int logicalMax
    Field Value
    Type Description
    int

    logicalMin

    Declaration
    public int logicalMin
    Field Value
    Type Description
    int

    physicalMax

    Declaration
    public int physicalMax
    Field Value
    Type Description
    int

    physicalMin

    Declaration
    public int physicalMin
    Field Value
    Type Description
    int

    reportId

    Declaration
    public int reportId
    Field Value
    Type Description
    int

    reportOffsetInBits

    Declaration
    public int reportOffsetInBits
    Field Value
    Type Description
    int

    reportSizeInBits

    Declaration
    public int reportSizeInBits
    Field Value
    Type Description
    int

    reportType

    Declaration
    public HID.HIDReportType reportType
    Field Value
    Type Description
    HID.HIDReportType

    unit

    Declaration
    public int unit
    Field Value
    Type Description
    int

    unitExponent

    Declaration
    public int unitExponent
    Field Value
    Type Description
    int

    usage

    Declaration
    public int usage
    Field Value
    Type Description
    int

    usageMax

    Declaration
    public int? usageMax
    Field Value
    Type Description
    int?

    usageMin

    Declaration
    public int? usageMin
    Field Value
    Type Description
    int?

    usagePage

    Declaration
    public HID.UsagePage usagePage
    Field Value
    Type Description
    HID.UsagePage

    Properties

    hasNullState

    Declaration
    public bool hasNullState { get; }
    Property Value
    Type Description
    bool

    hasPreferredState

    Declaration
    public bool hasPreferredState { get; }
    Property Value
    Type Description
    bool

    isArray

    Declaration
    public bool isArray { get; }
    Property Value
    Type Description
    bool

    isConstant

    Declaration
    public bool isConstant { get; }
    Property Value
    Type Description
    bool

    isNonLinear

    Declaration
    public bool isNonLinear { get; }
    Property Value
    Type Description
    bool

    isRelative

    Declaration
    public bool isRelative { get; }
    Property Value
    Type Description
    bool

    isWrapping

    Declaration
    public bool isWrapping { get; }
    Property Value
    Type Description
    bool

    Methods

    Is(UsagePage, int)

    Declaration
    public bool Is(HID.UsagePage usagePage, int usage)
    Parameters
    Type Name Description
    HID.UsagePage usagePage
    int usage
    Returns
    Type Description
    bool

    Did you find this page useful? Please give it a rating:

    Thanks for rating this page!

    Report a problem on this page

    What kind of problem would you like to report?

    • This page needs code samples
    • Code samples do not work
    • Information is missing
    • Information is incorrect
    • Information is unclear or confusing
    • There is a spelling/grammar error on this page
    • Something else

    Thanks for letting us know! This page has been marked for review based on your feedback.

    If you have time, you can provide more information to help us fix the problem faster.

    Provide more information

    You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:

    You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:

    You've told us there is information missing from this page. Please tell us more about what's missing:

    You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:

    You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:

    You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:

    You've told us this page has a problem. Please tell us more about what's wrong:

    Thank you for helping to make the Unity documentation better!

    Your feedback has been submitted as a ticket for our documentation team to review.

    We are not able to reply to every ticket submitted.

    In This Article
    • Fields
      • collectionIndex
      • flags
      • logicalMax
      • logicalMin
      • physicalMax
      • physicalMin
      • reportId
      • reportOffsetInBits
      • reportSizeInBits
      • reportType
      • unit
      • unitExponent
      • usage
      • usageMax
      • usageMin
      • usagePage
    • Properties
      • hasNullState
      • hasPreferredState
      • isArray
      • isConstant
      • isNonLinear
      • isRelative
      • isWrapping
    • Methods
      • Is(UsagePage, int)
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)