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    Class TouchPressControl

    A button that reads its pressed state from phase.

    Inheritance
    object
    InputControl
    InputControl<float>
    AxisControl
    ButtonControl
    TouchPressControl
    Inherited Members
    ButtonControl.pressPoint
    ButtonControl.pressPointOrDefault
    ButtonControl.IsValueConsideredPressed(float)
    ButtonControl.isPressed
    ButtonControl.wasPressedThisFrame
    ButtonControl.wasReleasedThisFrame
    AxisControl.clamp
    AxisControl.clampMin
    AxisControl.clampMax
    AxisControl.clampConstant
    AxisControl.invert
    AxisControl.normalize
    AxisControl.normalizeMin
    AxisControl.normalizeMax
    AxisControl.normalizeZero
    AxisControl.scale
    AxisControl.scaleFactor
    AxisControl.Preprocess(float)
    AxisControl.CompareValue(void*, void*)
    AxisControl.EvaluateMagnitude(void*)
    AxisControl.CalculateOptimizedControlDataType()
    InputControl<float>.valueType
    InputControl<float>.valueSizeInBytes
    InputControl<float>.value
    InputControl<float>.ReadValue()
    InputControl<float>.ReadValueFromPreviousFrame()
    InputControl<float>.ReadDefaultValue()
    InputControl<float>.ReadValueFromState(void*)
    InputControl<float>.ReadValueFromStateWithCaching(void*)
    InputControl<float>.ReadUnprocessedValueFromStateWithCaching(void*)
    InputControl<float>.ReadUnprocessedValue()
    InputControl<float>.ReadValueFromStateAsObject(void*)
    InputControl<float>.ReadValueFromStateIntoBuffer(void*, void*, int)
    InputControl<float>.WriteValueFromBufferIntoState(void*, int, void*)
    InputControl<float>.WriteValueFromObjectIntoState(object, void*)
    InputControl<float>.ReadValueFromBufferAsObject(void*, int)
    InputControl<float>.ProcessValue(float)
    InputControl<float>.ProcessValue(ref float)
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.this[string]
    InputControl.magnitude
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.TryGetChildControl(string)
    InputControl.TryGetChildControl<TControl>(string)
    InputControl.GetChildControl(string)
    InputControl.GetChildControl<TControl>(string)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    InputControl.optimizedControlDataType
    InputControl.ApplyParameterChanges()
    Namespace: UnityEngine.InputSystem.Controls
    Assembly: Unity.InputSystem.dll
    Syntax
    public class TouchPressControl : ButtonControl
    Remarks

    This control is used by TouchControl to link press to phase. It will return 1 as long as the value of phase is Began, Stationary, or Moved, i.e. as long as the touch is in progress. For all other phases, it will return 0.

    Methods

    FinishSetup()

    Perform final initialization tasks after the control hierarchy has been put into place.

    Declaration
    protected override void FinishSetup()
    Overrides
    AxisControl.FinishSetup()
    Remarks

    This method can be overridden to perform control- or device-specific setup work. The most common use case is for looking up child controls and storing them in local getters.

    public class MyDevice : InputDevice
    {
    public ButtonControl button { get; private set; }
    public AxisControl axis { get; private set; }

             protected override void OnFinishSetup()
             {
                 // Cache controls in getters.
                 button = GetChildControl("button");
                 axis = GetChildControl("axis");
             }
         }</code></pre></example>
    
    See Also
    TouchControl

    ReadUnprocessedValueFromState(void*)

    Declaration
    public override float ReadUnprocessedValueFromState(void* statePtr)
    Parameters
    Type Name Description
    void* statePtr
    Returns
    Type Description
    float
    Overrides
    AxisControl.ReadUnprocessedValueFromState(void*)
    See Also
    TouchControl

    WriteValueIntoState(float, void*)

    Declaration
    public override void WriteValueIntoState(float value, void* statePtr)
    Parameters
    Type Name Description
    float value
    void* statePtr
    Overrides
    AxisControl.WriteValueIntoState(float, void*)
    See Also
    TouchControl

    Extension Methods

    InputControlExtensions.CheckStateIsAtDefault(InputControl)
    InputControlExtensions.CheckStateIsAtDefault(InputControl, void*, void*)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, void*)
    InputControlExtensions.CompareState(InputControl, void*, void*)
    InputControlExtensions.CompareState(InputControl, void*, void*, void*)
    InputControlExtensions.CompareStateIgnoringNoise(InputControl, void*)
    InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, bool>)
    InputControlExtensions.FindInParentChain<TControl>(InputControl)
    InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr)
    InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr)
    InputControlExtensions.HasValueChangeInState(InputControl, void*)
    InputControlExtensions.IsActuated(InputControl, float)
    InputControlExtensions.IsPressed(InputControl, float)
    InputControlExtensions.ReadDefaultValueAsObject(InputControl)
    InputControlExtensions.ReadValueAsObject(InputControl)
    InputControlExtensions.ReadValueFromEventAsObject(InputControl, InputEventPtr)
    InputControlExtensions.ReadValueIntoBuffer(InputControl, void*, int)
    InputControlExtensions.ResetToDefaultStateInEvent(InputControl, InputEventPtr)
    InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, object)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr)
    InputControlExtensions.WriteValueIntoState(InputControl, void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, void*)
    InputControlExtensions.AccumulateValueInEvent(InputControl<float>, void*, InputEventPtr)
    InputControlExtensions.QueueValueChange<TValue>(InputControl<TValue>, TValue, double)
    InputControlExtensions.ReadUnprocessedValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr)
    InputControlExtensions.ReadUnprocessedValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr, out TValue)
    InputControlExtensions.ReadValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr)
    InputControlExtensions.ReadValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr, out TValue)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl<TValue>, TValue, InputEventPtr)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl<TValue>, TValue, void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl<TValue>, void*)
    InputControlExtensions.WriteValueIntoState<TValue, TState>(InputControl<TValue>, TValue, ref TState)

    See Also

    TouchControl

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    In This Article
    • Methods
      • FinishSetup()
      • ReadUnprocessedValueFromState(void*)
      • WriteValueIntoState(float, void*)
    • Extension Methods
    • See Also
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