Enum TrackedPoseDriver.UpdateType
Options for which phases of the player loop will update Transform properties.
Namespace: UnityEngine.InputSystem.XR
Syntax
public enum UpdateType
Fields
Name | Description | Value |
---|---|---|
UpdateAndBeforeRender | Update after the Input System has completed an update and right before rendering. This is the recommended and default option to minimize lag for XR tracked devices. |
0 |
Update | Update after the Input System has completed an update except right before rendering. This may be dynamic update, fixed update, or a manual update depending on the Update Mode project setting for Input System. |
1 |
BeforeRender | Update after the Input System has completed an update right before rendering. Note that this update mode may not trigger if there are no XR devices added which use before render timing. |
2 |