Enum Vector3Composite.Mode
Determines how a Vector3
is synthesized from part controls.
Namespace: UnityEngine.InputSystem.Composites
Syntax
public enum Mode
Fields
Name | Description | Value |
---|---|---|
Analog | Part controls are treated as analog meaning that the floating-point values read from controls will come through as is (minus the fact that the down and left direction values are negated). |
0 |
DigitalNormalized | Part controls are treated as buttons (on/off) and the resulting vector is normalized. This means
that if, for example, both left and up are pressed, instead of returning a vector (-1,1,0), a vector
of roughly (-0.7,0.7,0) (that is, corresponding to |
1 |
Digital | Part controls are treated as buttons (on/off) and the resulting vector is not normalized. This means that if both left and up are pressed, for example, the resulting vector is (-1,1,0) and has a length greater than 1. |
2 |