Introduction
Installation
Concepts
Workflows
Workflow - Direct
Workflow - Embedded Actions
Workflow - Actions Asset
Workflow - PlayerInput Component
Using the Input System
Actions
Input Action Assets
Input Bindings
Interactions
Devices
Controls
Processors
Events
Layouts
Player Input Component
Player Input Manager Component
Input settings
User Management
Supported Input Devices
Pointers
Touch support
Mouse support
Pen, tablet, and stylus support
Keyboard support
Gamepad support
Joystick support
Sensor support
HID support
UI support
On-screen Controls
Editor Features
Using Input in the Editor
Debugging
Input testing
How do I...?
Architecture
Migrating from the old input system
Contributing
Known Limitations