Determines how player focus is handled with respect to input when we are in play mode in the editor.
See editorInputBehaviorInPlayMode. The setting does not have an effect
when the editor is not in play mode.
public enum EditorInputBehaviorInPlayMode
Fields
Name |
Description |
Value |
AllDeviceInputAlwaysGoesToGameView |
All input is going to the game at all times. This most closely aligns input behavior in the editor with that in players. backgroundBehavior
will be respected as in the player and devices may thus be disabled in the runtime based on Game View focus.
|
|
AllDevicesRespectGameViewFocus |
When the game view does not have focus, all input is routed to the editor (and thus EditorWindow s). No input
is received in the game regardless of the type of device generating it.
|
|
PointersAndKeyboardsRespectGameViewFocus |
When the game view does not have focus, input from Pointer devices (such as Mouse and Touchscreen)
is routed to the editor and not visible in player code. Input from devices such as Gamepads will continue to
go to the game regardless of which EditorWindow is focused.
This is the default. It makes sure that the devices that are used with the editor UI respect EditorWindow focus and thus
do not lead to accidental inputs affecting the game. While at the same time letting all other input get through to the game.
It does, however, mean that no other EditorWindow can tap input from these devices (such as Gamepads and UnityEngine.InputSystem.HIDs).
|
|
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