Enum TouchPhase
Indicates where in its lifecycle a given touch is.
Namespace: UnityEngine.InputSystem
Syntax
public enum TouchPhase : int
Fields
Name | Description | Value |
---|---|---|
Began | A touch has just begun, i.e. a finger has touched the screen.. Only the first touch input in any given touch will have this phase. |
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Canceled | An ongoing touch has been cancelled, i.e. ended in a way other than through user interaction. This happens, for example, if focus is moved away from the application while the touch is ongoing. |
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Ended | An ongoing touch has just ended, i.e. the respective finger has been lifted off of the screen. Only the last touch input in a given touch will have this phase. |
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Moved | An ongoing touch has changed position. |
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None | No activity has been registered on the touch yet. |
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Stationary | An ongoing touch has not been moved (not received any input) in a frame. |