Interface ITextInputReceiver
Interface for InputDevice classes that can receive text input events.
Namespace: UnityEngine.InputSystem.LowLevel
Syntax
public interface ITextInputReceiver
Remarks
This interface should be implemented by devices that are meant to receive text input through TextEvent.
Methods
OnIMECompositionChanged(IMECompositionString)
Called when an IME composition is in-progress or finished.
Declaration
void OnIMECompositionChanged(IMECompositionString compositionString)
Parameters
Type | Name | Description |
---|---|---|
IMECompositionString | compositionString | The current composition. |
Remarks
The method will be repeatedly called with the current string while composition is in progress. Once composition finishes, the method will be called one more time with a blank composition string.
See Also
OnTextInput(Char)
A single, fully-formed Unicode character has been typed on the device.
Declaration
void OnTextInput(char character)
Parameters
Type | Name | Description |
---|---|---|
Char | character | Character that was typed. Note that in case the character is part of a surrogate pair, this method is called first with the high surrogate and then with the low surrogate character. |
Remarks
This method is called on a device when a TextEvent is received
for the device. character
is the character
from the event.
Note that this method will be called twice for a single TextEvent
in case the given UTF-32 (encoding in the event) needs to be represented as UTF-16
(encoding of char
in C#) surrogate.