Enum InputRecorder.Change
Namespace: UnityEngine.InputSystem
Syntax
public enum Change : int
Fields
| Name | Description | Value |
|---|---|---|
| CaptureStarted | ||
| CaptureStopped | ||
| EventCaptured | ||
| EventPlayed | ||
| None | ||
| ReplayStarted | ||
| ReplayStopped |
public enum Change : int
| Name | Description | Value |
|---|---|---|
| CaptureStarted | ||
| CaptureStopped | ||
| EventCaptured | ||
| EventPlayed | ||
| None | ||
| ReplayStarted | ||
| ReplayStopped |