Enum InputRecorder.Change
Namespace: UnityEngine.InputSystem
Syntax
public enum Change : int
Fields
Name | Description | Value |
---|---|---|
CaptureStarted | ||
CaptureStopped | ||
EventCaptured | ||
EventPlayed | ||
None | ||
ReplayStarted | ||
ReplayStopped |
public enum Change : int
Name | Description | Value |
---|---|---|
CaptureStarted | ||
CaptureStopped | ||
EventCaptured | ||
EventPlayed | ||
None | ||
ReplayStarted | ||
ReplayStopped |