Enum InputActionChange
Indicates what type of change related to an InputAction occurred.
Namespace: UnityEngine.InputSystem
Syntax
public enum InputActionChange : int
Fields
Name | Description | Value |
---|---|---|
ActionCanceled | An InputAction was canceled. |
|
ActionDisabled | An individual action was disabled. |
|
ActionEnabled | An individual action was enabled. |
|
ActionMapDisabled | An InputActionMap was disabled. |
|
ActionMapEnabled | An InputActionMap was enabled. |
|
ActionPerformed | An InputAction was performed. |
|
ActionStarted | An InputAction was started. |
|
BoundControlsAboutToChange | Bindings on an action or set of actions are about to be re-resolved. This is called while controls for actions are still untouched and thus still reflect the old binding state of each action. |
|
BoundControlsChanged | Bindings on an action or set of actions have been resolved. This is called after controls have been updated. |