Enum AxisComposite.WhichSideWins
What happens to the value of an AxisComposite if both positive and negative are actuated at the same time.
Namespace: UnityEngine.InputSystem.Composites
Syntax
public enum WhichSideWins : int
Fields
Name | Description | Value |
---|---|---|
Negative | If both positive and negative are actuated, the value of negative wins and positive is ignored. |
|
Neither | If both positive and negative are actuated, the sides cancel each other out and the result is 0. |
|
Positive | If both positive and negative are actuated, the value of positive wins and negative is ignored. |