Enum InputActionChange
Indicates what type of change related to an InputAction occurred.
Namespace: UnityEngine.InputSystem
Syntax
public enum InputActionChange : int
Fields
| Name | Description | Value | 
|---|---|---|
| ActionEnabled | An individual action was enabled.  | 
0 | 
| ActionDisabled | An individual action was disabled.  | 
1 | 
| ActionMapEnabled | An InputActionMap was enabled.  | 
2 | 
| ActionMapDisabled | An InputActionMap was disabled.  | 
3 | 
| ActionStarted | An InputAction was started.  | 
4 | 
| ActionPerformed | An InputAction was performed.  | 
5 | 
| ActionCanceled | An InputAction was canceled.  | 
6 | 
| BoundControlsAboutToChange | Bindings on an action or set of actions are about to be re-resolved. This is called while controls for actions are still untouched and thus still reflect the old binding state of each action.  | 
7 | 
| BoundControlsChanged | Bindings on an action or set of actions have been resolved. This is called after controls have been updated.  | 
8 |