Enum InputActionChange
Indicates what type of change related to an input action occurred.
Namespace: UnityEngine.InputSystem
Assembly: Unity.InputSystem.dll
Syntax
public enum InputActionChange
Fields
| Name | Description |
|---|---|
| ActionCanceled | An InputAction was canceled. |
| ActionDisabled | An individual action was disabled. |
| ActionEnabled | An individual action was enabled. |
| ActionMapDisabled | An action map was disabled. |
| ActionMapEnabled | An action map was enabled. |
| ActionPerformed | An InputAction was performed. |
| ActionStarted | An InputAction was started. |
| BoundControlsAboutToChange | Bindings on an action or set of actions are about to be re-resolved. This is called while controls for actions are still untouched and thus still reflect the old binding state of each action. |
| BoundControlsChanged | Bindings on an action or set of actions have been resolved. This is called after controls have been updated. |