Class DpadControl.DpadAxisControl
Inherited Members
Namespace: UnityEngine.InputSystem.Controls
Assembly: Unity.InputSystem.dll
Syntax
public class DpadControl.DpadAxisControl : AxisControl
Properties
component
Declaration
public int component { get; set; }
Property Value
| Type | Description |
|---|---|
| int |
Methods
FinishSetup()
Perform final initialization tasks after the control hierarchy has been put into place.
Declaration
protected override void FinishSetup()
Overrides
Remarks
This method can be overridden to perform control- or device-specific setup work. The most common use case is for looking up child controls and storing them in local getters.
Examples
public class MyDevice : InputDevice
{
public ButtonControl button { get; private set; }
public AxisControl axis { get; private set; }
protected override void OnFinishSetup()
{
// Cache controls in getters.
button = GetChildControl("button");
axis = GetChildControl("axis");
}
}
ReadUnprocessedValueFromState(void*)
Read value from provided statePtr.
Declaration
public override float ReadUnprocessedValueFromState(void* statePtr)
Parameters
| Type | Name | Description |
|---|---|---|
| void* | statePtr | State pointer to read from. |
Returns
| Type | Description |
|---|---|
| float | The controls current value. |
Overrides
Remarks
Read value from provided statePtr without any caching.