• Introduction
    • Installation
    • Quickstart Guide
    • Concepts
    • Workflows
      • Workflow - Actions
      • Workflow - Actions & PlayerInput
      • Workflow - Direct
  • Using the Input System
    • Project-Wide Actions
    • Configuring Input
    • Actions
    • Responding to Actions
    • Input Action Assets
    • Input Bindings
    • Interactions
    • Devices
    • Controls
    • Processors
    • Player Input Component
    • Player Input Manager Component
    • Input settings
    • Advanced Topics
      • Events
      • Layouts
      • User Management
      • Timing and latency
        • Input events queue
        • Select an input processing mode
        • Optimize for dynamic update
        • Optimize for fixed update
        • Avoid missed or duplicate events
        • Mixed timing scenarios
  • Supported Input Devices
    • Pointers
      • Touch support
      • Mouse support
      • Pen, tablet, and stylus support
    • Keyboard support
    • Gamepad support
    • Joystick support
    • Sensor support
    • HID support
  • UI support
    • On-screen Controls
  • Editor Features
    • Using Input in the Editor
    • Debugging
    • Input testing
  • How do I...?
  • Architecture
  • Migrating from the old Input Manager
  • Contributing
  • Known Limitations