Namespace UnityEngine.InputSystem.UI
Classes
ExtendedPointerEventData
An extension to PointerEventData
which makes additional data about the input event available.
InputSystemUIInputModule
Input module that takes its input from input actions.
MultiplayerEventSystem
A modified EventSystem class, which allows multiple players to have their own instances of a UI, each with it's own selection.
TrackedDeviceRaycaster
Raycasting implementation for use with TrackedDevices.
VirtualMouseInput
A component that creates a virtual Mouse device and drives its input from gamepad-style inputs. This effectively adds a software mouse cursor.
Enums
InputSystemUIInputModule.CursorLockBehavior
Controls the origin point of raycasts when the cursor is locked.
UIPointerBehavior
Determine how the UI behaves in the presence of multiple pointer devices.
UIPointerType
General type of pointer that generated a UnityEngine.EventSystems.PointerEventData pointer event.
VirtualMouseInput.CursorMode
Determines how the cursor for the virtual mouse is represented.