Enum InputControlPath.HumanReadableStringOptions
Options for customizing the behavior of ToHumanReadableString(string, HumanReadableStringOptions, InputControl).
Namespace: UnityEngine.InputSystem
Assembly: Unity.InputSystem.dll
Syntax
[Flags]
public enum InputControlPath.HumanReadableStringOptions
  Fields
| Name | Description | 
|---|---|
| None | The default behavior.  | 
      
| OmitDevice | Do not mention the device of the control. For example, instead of "A [Gamepad]", return just "A".  | 
      
| UseShortNames | When available, use short display names instead of long ones. For example, instead of "Left Button", return "LMB".  |