Class PlayerInputManager.PlayerJoinedEvent
Implements
Inherited Members
UnityEvent<PlayerInput>.AddListener(UnityAction<PlayerInput>)
UnityEvent<PlayerInput>.RemoveListener(UnityAction<PlayerInput>)
UnityEvent<PlayerInput>.Invoke(PlayerInput)
UnityEventBase.ToString()
Namespace: UnityEngine.InputSystem
Assembly: Unity.InputSystem.dll
Syntax
[Serializable]
public class PlayerInputManager.PlayerJoinedEvent : UnityEvent<PlayerInput>, ISerializationCallbackReceiver