User Management
The Input System supports multi-user management through the InputUser
class. This comprises both user account management features on platforms that have these capabilities built into them (such as Xbox and PS4), as well as features to manage Device allocations to one or more local users.
Note: The user management API is quite low-level in nature. The stock functionality of
PlayerInputManager
(see Components) provides an easier way to set up user management. The API described here is useful when you want more control over user management.
In the Input System, each InputUser
represents a human interacting with the application. For example, you can have multiple users playing a game together on a single computer or device (local multiplayer), where each user has one or more paired Input Devices.
The PlayerInputManager
class uses InputUser
internally to handle users.
Note: In the editor, all
InputUser
instances are automatically removed when exiting play mode thus also removing any device pairings. In essence,InputUser
is considered a player-only API.
Device pairing
You can use the InputUser.PerformPairingWithDevice
method to create a new InputUser
instance and pair it with an InputDevice
. You can also optionally pass in an existing InputUser
instance to pair it with the Device, if you don't want to create a new user instance.
To query the Devices paired to a specific InputUser
, use InputUser.pairedDevices
. To remove the pairing, use InputUser.UnpairDevice
or InputUser.UnpairDevices
.
Initial engagement
After you create a user, you can use InputUser.AssociateActionsWithUser
to associate Input Actions to it, and use InputUser.ActivateControlScheme
to associate and activate a Control Scheme. You can use InputControlScheme.FindControlSchemeForDevice
to pick a control scheme that matches the selected Actions and Device:
var scheme = InputControlScheme.FindControlSchemeForDevice(user.pairedDevices[0], user.actions.controlsSchemes);
if (scheme != null)
user.ActivateControlScheme(scheme);
When you activate a Control Scheme, the Input System automatically switches the active Binding mask for the user's Actions to that Control Scheme.
Loss of Device
If paired Input Devices disconnect during the session, the system notifies the InputUser
class. It still keeps track of the Device, and automatically re-pairs the Device if it becomes available again.
To get notifications about these changes, subscribe to the InputUser.onChange
event.
Debugging
Check the debugger documentation to learn how to debug active users.