A wrapper around UnityEngine.InputSystem.LowLevel.ActionEvent that automatically translates all the
information in events into their high-level representations.
 
public struct ActionEventPtr
 
Properties
  
Declaration
public InputAction action { get; }
 
Property Value
Declaration
public InputControl control { get; }
 
Property Value
Declaration
public double duration { get; }
 
Property Value
Declaration
public IInputInteraction interaction { get; }
 
Property Value
Declaration
public InputActionPhase phase { get; }
 
Property Value
Declaration
public double startTime { get; }
 
Property Value
Declaration
public double time { get; }
 
Property Value
Declaration
public int valueSizeInBytes { get; }
 
Property Value
Methods
  
Declaration
public void ReadValue(void *buffer, int bufferSize)
 
Parameters
| Type | 
Name | 
Description | 
| Void* | 
buffer | 
 | 
| Int32 | 
bufferSize | 
 | 
Declaration
public TValue ReadValue<TValue>()
    where TValue : struct
 
Returns
Type Parameters
Declaration
public object ReadValueAsObject()
 
Returns
Declaration
public override string ToString()
 
Returns
Overrides