Namespace UnityEngine.InputSystem.Samples.RebindUI
Classes
GamepadIconsExample
This is an example for how to override the default display behavior of bindings. The component hooks into updateBindingUIEvent which is triggered when UI display of a binding should be refreshed. It then checks whether we have an icon for the current binding and if so, replaces the default text display with an icon.
RebindActionUI
A reusable component with a self-contained UI for rebinding a single action.