Namespace UnityEngine.InputSystem.Processors
Classes
ScaleVector2Processor
Scale the components of a Vector2 by constant factors.
ScaleVector3Processor
Scale the components of a Vector3 by constant factors.
StickDeadzoneProcessor
Processes a Vector2 to apply deadzoning according to the magnitude of the vector (rather than just clamping individual axes). Normalizes to the min/max range.