Class PlayerInput.ControlsChangedEvent | Input System | 1.0.2
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    Class PlayerInput.ControlsChangedEvent

    Event that is triggered when the set of controls used by a PlayerInput changes.

    Inheritance
    Object
    UnityEventBase
    UnityEvent<PlayerInput>
    PlayerInput.ControlsChangedEvent
    Inherited Members
    UnityEngine.Events.UnityEvent<UnityEngine.InputSystem.PlayerInput>.AddListener(UnityEngine.Events.UnityAction<UnityEngine.InputSystem.PlayerInput>)
    UnityEngine.Events.UnityEvent<UnityEngine.InputSystem.PlayerInput>.RemoveListener(UnityEngine.Events.UnityAction<UnityEngine.InputSystem.PlayerInput>)
    UnityEngine.Events.UnityEvent<UnityEngine.InputSystem.PlayerInput>.FindMethod_Impl(System.String, System.Object)
    UnityEngine.Events.UnityEvent<UnityEngine.InputSystem.PlayerInput>.Invoke(UnityEngine.InputSystem.PlayerInput)
    UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()
    UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()
    UnityEventBase.GetPersistentEventCount()
    UnityEventBase.GetPersistentTarget(Int32)
    UnityEventBase.GetPersistentMethodName(Int32)
    UnityEventBase.SetPersistentListenerState(Int32, UnityEventCallState)
    UnityEngine.Events.UnityEventBase.AddListener(System.Object, System.Reflection.MethodInfo)
    UnityEngine.Events.UnityEventBase.RemoveListener(System.Object, System.Reflection.MethodInfo)
    UnityEventBase.RemoveAllListeners()
    UnityEngine.Events.UnityEventBase.Invoke(System.Object[])
    UnityEngine.Events.UnityEventBase.ToString()
    UnityEventBase.GetValidMethodInfo(Object, String, Type[])
    UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode)
    UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode, System.Type)
    UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Reflection.MethodInfo)
    Namespace: UnityEngine.InputSystem
    Syntax
    [Serializable]
    public class ControlsChangedEvent : UnityEvent<PlayerInput>, ISerializationCallbackReceiver

    See Also

    controlsChangedEvent
    In This Article
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