Enum InputUpdateType
Enum of different player loop positions where the input system can invoke it's update mechanism.
Namespace: UnityEngine.InputSystem.LowLevel
Syntax
[Flags]
public enum InputUpdateType
Fields
Name | Description | Value |
---|---|---|
None | 0 | |
Dynamic | Update corresponding to |
1 |
Fixed | Update corresponding to |
2 |
BeforeRender | Input update that happens right before rendering. |
4 |
Editor | Input update that happens right before EditorWindows are updated. |
8 |
Default | 11 | |
Manual | 16 |