Enum AxisComposite.WhichSideWins
What happens to the value of an AxisComposite if both positive and negative are actuated at the same time.
Namespace: UnityEngine.InputSystem.Composites
Syntax
public enum WhichSideWins
Fields
| Name | Description | Value | 
|---|---|---|
| Neither | If both positive and negative are actuated, the sides cancel each other out and the result is 0.  | 
0 | 
| Positive | If both positive and negative are actuated, the value of positive wins and negative is ignored.  | 
1 | 
| Negative | If both positive and negative are actuated, the value of negative wins and positive is ignored.  | 
2 |